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  <Article>
    <Journal>
      <PublisherName>IJIRCSTJournal</PublisherName>
      <JournalTitle>International Journal of Innovative Research in Computer Science and Technology</JournalTitle>
      <PISSN>I</PISSN>
      <EISSN>S</EISSN>
      <Volume-Issue>Volume 12 Issue 5</Volume-Issue>
      <PartNumber/>
      <IssueTopic>Computer Science</IssueTopic>
      <IssueLanguage>English</IssueLanguage>
      <Season>September - October 2024</Season>
      <SpecialIssue>N</SpecialIssue>
      <SupplementaryIssue>N</SupplementaryIssue>
      <IssueOA>Y</IssueOA>
      <PubDate>
        <Year>2024</Year>
        <Month>10</Month>
        <Day>18</Day>
      </PubDate>
      <ArticleType>Computer Sciences</ArticleType>
      <ArticleTitle>Transforming Computer Practice Teaching through Virtual Reality: Trends and Future Directions</ArticleTitle>
      <SubTitle/>
      <ArticleLanguage>English</ArticleLanguage>
      <ArticleOA>Y</ArticleOA>
      <FirstPage>117</FirstPage>
      <LastPage>126</LastPage>
      <AuthorList>
        <Author>
          <FirstName>Jasim Sharki Ghulam Al Balushi</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>Y</CorrespondingAuthor>
          <ORCID/>
                      <FirstName>Suresh Palarimath</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
                    <FirstName>Chithik Raja Mohamed</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
                    <FirstName>Malak Ibrahim Ahmed Al Jabri</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
                    <FirstName>Venkateswaran Radhakrishnan</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
           
        </Author>
      </AuthorList>
      <DOI>https://doi.org/10.55524/ijircst.2024.12.5.16</DOI>
      <Abstract>The integration of Virtual Reality (VR) in computer education has acquired significant momentum due to its ability to provide immersive and interactive learning experiences. This paper analyzes current trends, challenges, and potential advancements in the utilization of virtual reality for practical computer science education. We aim to investigate how virtual reality (VR) enhances experiential learning through key characteristics such as immersion, engagement, and presence, while also examining the influence of emerging technologies like artificial intelligence (AI) and VR-augmented reality (AR) hybrid systems on the progression of personalized learning. We assess the benefits of VR in developing practical skills and critical thinking through a comprehensive analysis of recent advancements in VR hardware, software, and their applications inside a safe, virtual environment. Additionally, we assess the integration of virtual reality (VR) with learning management systems (LMS) and its trans disciplinary applications, as well as ethical concerns regarding accessibility and data protection.</Abstract>
      <AbstractLanguage>English</AbstractLanguage>
      <Keywords>Virtual Reality In Education, Computer Practice Teaching, Immersive Learning Environments, AI-Driven Learning, VR-AR Hybrid Systems;</Keywords>
      <URLs>
        <Abstract>https://ijircst.org/abstract.php?article_id=1318</Abstract>
      </URLs>      
    </Journal>
  </Article>
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