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    <Journal>
      <PublisherName>IJIRCSTJournal</PublisherName>
      <JournalTitle>International Journal of Innovative Research in Computer Science and Technology</JournalTitle>
      <PISSN>I</PISSN>
      <EISSN>S</EISSN>
      <Volume-Issue>Volume 13 Issue 6</Volume-Issue>
      <PartNumber/>
      <IssueTopic>Computer Science</IssueTopic>
      <IssueLanguage>English</IssueLanguage>
      <Season>November - December 2025</Season>
      <SpecialIssue>N</SpecialIssue>
      <SupplementaryIssue>N</SupplementaryIssue>
      <IssueOA>Y</IssueOA>
      <PubDate>
        <Year>2025</Year>
        <Month>12</Month>
        <Day>02</Day>
      </PubDate>
      <ArticleType>Computer Sciences</ArticleType>
      <ArticleTitle>Eduventure- A Gamified Microlearning Platform</ArticleTitle>
      <SubTitle/>
      <ArticleLanguage>English</ArticleLanguage>
      <ArticleOA>Y</ArticleOA>
      <FirstPage>20</FirstPage>
      <LastPage>28</LastPage>
      <AuthorList>
        <Author>
          <FirstName>Pradeep G S</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>Y</CorrespondingAuthor>
          <ORCID/>
                      <FirstName>Dhavalashree Jain L A</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
                    <FirstName>Pushpa B</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
                    <FirstName>Shubha Parameshwar Bhat</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
                    <FirstName>Soujanya</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
           
        </Author>
      </AuthorList>
      <DOI>https://doi.org/10.55524/ijircst.2025.13.6.3</DOI>
      <Abstract>Aptitude tests are vital for academic and career advancement, but traditional study methods often lack engagement and retention. EduVenture addresses this with a web-based, gamified microlearning platform that turns aptitude practice into an interactive experience. Built using the MERN stack, HTML, CSS, and JavaScript, it features mini-games with adaptive difficulty and AI-driven reinforcement learning to reinforce concepts through application. The platform offers company-specific question banks, downloadable/shareable PDFs, and a &amp;ldquo;Quick Glance&amp;rdquo; flashcard section for rapid revision. An integrated AI chatbot provides real-time doubt resolution. Early user feedback shows increased motivation, focus, and retention compared to conventional methods. EduVenture demonstrates how lightweight gamification and smart design can effectively merge learning with assessment, making aptitude preparation more engaging and efficient for competitive exams.</Abstract>
      <AbstractLanguage>English</AbstractLanguage>
      <Keywords>Adaptive learning, Aptitude, Gamified learning, Microlearning</Keywords>
      <URLs>
        <Abstract>https://ijircst.org/abstract.php?article_id=1412</Abstract>
      </URLs>      
    </Journal>
  </Article>
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