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<ArticleSet>
  <Article>
    <Journal>
      <PublisherName>IJIRCSTJournal</PublisherName>
      <JournalTitle>International Journal of Innovative Research in Computer Science and Technology</JournalTitle>
      <PISSN>I</PISSN>
      <EISSN>S</EISSN>
      <Volume-Issue>Volume 10 Issue 2</Volume-Issue>
      <PartNumber/>
      <IssueTopic>Management</IssueTopic>
      <IssueLanguage>English</IssueLanguage>
      <Season>March - April 2022</Season>
      <SpecialIssue>N</SpecialIssue>
      <SupplementaryIssue>N</SupplementaryIssue>
      <IssueOA>Y</IssueOA>
      <PubDate>
        <Year>2022</Year>
        <Month>06</Month>
        <Day>01</Day>
      </PubDate>
      <ArticleType>Computer Sciences</ArticleType>
      <ArticleTitle>Virtual World-Based Multii-View-Point Vision Time Reliant Simulation Data</ArticleTitle>
      <SubTitle/>
      <ArticleLanguage>English</ArticleLanguage>
      <ArticleOA>Y</ArticleOA>
      <FirstPage>478</FirstPage>
      <LastPage>483</LastPage>
      <AuthorList>
        <Author>
          <FirstName>Shaikh Mohammad Aamir</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>Y</CorrespondingAuthor>
          <ORCID/>
                      <FirstName>Prof. Hina J Chokshi</FirstName>          
          <AuthorLanguage>English</AuthorLanguage>
          <Affiliation/>
          <CorrespondingAuthor>N</CorrespondingAuthor>
          <ORCID/>
           
        </Author>
      </AuthorList>
      <DOI>https://doi.org/10.55524/ijircst.2022.10.2.96</DOI>
      <Abstract>A virtual world is a computer-generated simulation of a world with specific geographical and physical qualities in which users can interact with one another through &amp;quot;avatars,&amp;quot; or projections of themselves. Virtual reality, according to this study, offers new, fascinating, and exciting ways to train in a safe, yet realistic environment. Individual learners, as well as teams working together, benefit from it, which simplifies procedures and helps to a safer and better workplace. In this paper the author use the modern virtual world&amp;rsquo;s which differs from that of classic video Analyze time-based simulation information demanding. This paper demonstrate about the graphics of computer, importance of Virtual Reality, Simulation and Modeling, games in this paper. The main goals of this study is to determine the Virtual World-Based Multi-View-Point Vision Time Reliant Simulation Data. &amp;nbsp;In the approaching days, virtual world-based technologies will become more efficient and beneficial, and Virtual Reality is one of the technologies with the greatest estimated future development potential.</Abstract>
      <AbstractLanguage>English</AbstractLanguage>
      <Keywords>Computer Graphics, MVS, Simulation and Modeling, Virtual Reality, VTK, Vision, Virtual Environments.</Keywords>
      <URLs>
        <Abstract>https://ijircst.org/abstract.php?article_id=934</Abstract>
      </URLs>      
    </Journal>
  </Article>
</ArticleSet>